This is the best place to start your venture into the world of game programming.
In this tutorial you will learn the basics of Windows programming, as well as how
to manipulate it to make it work well with your game. Here is information
that you can read once, type out, and forget. Almost.
This tutorial covers the basics of 3D graphics programming. No matter what
genre of games you want to eventually build, this will teach the very fundamentals
of rendering rich 3D scenes. From lesson one it takes care to explain everything
in detail, ensuring that you know enough to learn to build your own game engines,
and build them well.
If you went through the Direct3D Basics tutorial, and when you finished, you were
wondering how you were going to make all those models, coding every single vertex
in, digit by digit, it's time to learn about meshes. Meshes provide an easy
way to do game modeling, without all that tedious geometrical math.
And where would a game be without a display. Ammunition, health, mana, radar,
and much more need to be shown in games, and this tutorial will cover how to build
a complete 2D interface with Direct3D.
Keyboards, mice and joysticks. You name it, this does it. If you plan
to have your computer game played using any of the above input devices, you will
need to do this quick tutorial.
It is wonderful to know the commands of DirectX. But how do you actually make
a game? In this tutorial, you will explore the basics of piecing your perfect
game together.
If you look at modern video games, as I assume you all do, you might be disappointed
that it wasn't so easy to make those great looking graphics. Well half of
it is in the models themselves, that's for sure. But the other half is
in DirectX. With this tutorial, you will learn how to program the GPU itself
to process graphics exactly the way you want.
Fire, waterfalls, explosions and more. These are impossible with today's video
processing power. Then why is it that you see them in games today? The
truth is, you are looking at a lot of fakery. The trick is, how do you make
a fake scene that a video card can build in real time, but still have it look real
enough to fool the players?
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