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The Ultimate DirectX Tutorial
Direct3D Textures
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Prerequisite

Before you can do this tutorial, you will need the following:

1.  Visual Studio 2005 (or Visual C++ 2005 Express Edition)*.
2.  A knowledge of basic C++ and Win32 programming.
3.  DirectX SDK (February 2005 or later) and a knowledge of its basics.
4.  A burning desire to make games.

* - other versions of C++ compilers will also run DirectX, however, there are some language specific changes you may need to make in each of the demo applications.

Lesson 1:  Adding Textures

This will be the first lesson on textures.  It covers how to load textures, and how to map textures onto your objects.

Lesson 2:  Texture Filtering

If you examine the example program in Lesson 1, you will find an odd flickering effect.  This just won't do.  In this lesson we'll learn how to fix this and make textures look excellent.