I have indeed been working on a DirectX tutorial for Windows 8. It's
coming soon, but not very soon. There's still more information Microsoft hasn't
given up which I need to know in order to make this tutorial come out right.
I'll keep you posted as I know more.
Mobile World Congress is next week, and with it comes Windows 8! I'm really
excited for it, and I'm almost completely certain that I'll have to make modifications
to the tutorial to take the new Metro interface into consideration. Also,
if DirectX is also the game programming language of choice for Windows Phone 8 (which
it probably will be), I'll be doing tutorials on that as well.
I'll post again during MWC and let you know what I plan on doing and when.
Wow, it's been a wild eight months.
So I've been gone for a while and I'm starting to get mobs of people swarming my
email address wondering where I am. I've been away working on another project
(a game to be exact). It's coming together very nicely and it's just about
finished. I'll probably be done in a month or so if all goes well (but then
again, when does that ever happen in this industry).
So I'll be back soon. I'm not gone, and I'm still answering emails.
More site upgrades soon! :)
Woohoo! I've been working on this one for a while now. I've now got
the first section of the DirectX 11 tutorial online!
This new tutorial is broken up into four major parts. The first part covers
how to start up Direct3D and get a triangle drawn. The second part is a detailed
rundown on HLSL and how to write shaders. The third part covers the basics
of 3D rendering. The fourth part covers device states and how to use them
to manipulate the GPU.
And there's more coming soon too. I haven't yet covered feature levels, the
geometry shader, or stencil states. I also haven't covered tessellation, and
that's going to be a full section of its own (hopefully this month).
So now I need some feedback. This tutorial is, in my opinion, way better than
the DirectX 10 tutorial. Because DirectX 11 can be backward compatible with
DirectX 10 hardware, should I just continue working on DirectX 11 tutorials, or
should I get DirectX 10 caught up to where 11 is now? And what about Direct2D,
DirectWrite and DirectCompute? Does anyone want a tutorial on any of these?
Be sure to let me
know in an email.
The new tutorial is available to all premium subscribers. The first part is
available to everyone.
A new version of the SDK is now available here. It is important to note that
this version does not support Visual Studio 2005, and the code in this tutorial
will not necessarily compile correctly with it. If you are using Visual Studio
2005, you will need to upgrade to 2008 or 2010.
If you notice that anything else has stopped working, please let me know right away
so I can fix it.
A lesson on textures for DirectX 10 is now online. Very soon, there will be
another tutorial as well.
Some people have asked if I would be making a texture tutorial for DirectX 10, and
the answer is no. Textures are simpler in DirectX 10, and do not need as much
explanation.
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