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June 6, 2008 - Next Project

Well, I've decided that the next project won't have anything to do with DirectXTutorial.  For a while now, a group of us have been working on our own PC multiplayer game, and I've decided I'm going to finish it before I pick up another tutorial.

The game is called Etherwar (ether refering to space) and is a sort of combination between a multiplayer first-person shooter and a flight simulator.  It has all the properties of your typical flight simulator, with the additional feature of high-action combat.  So far playing it has been fun and addicting, even though the game is only half-constructed.  Unfortunately, the artwork is practically non-existant at this point, so I can't place any real screenshots.  They would only make you yawn.

Anyhow, I thought I would let you know about this and invite you to sign up for the beta test.  Before I can set up the servers for the game, I want to get an idea of how may people will play in the beta.  If you're interested, or merely curious, go ahead and sign up here.

I don't want to give an estimate of when the beta will be available, because I could be horribly wrong, so for now, it's definitely not coming this month.  It might come the next month.  It might take longer.  We'll see.  I promise if it takes too long I'll take a break from it and write more tutorials.

June 4, 2008 - Particle Engines

The Particle Engines Tutorial is now online!  This one is cool.  At the end you get to make 3D fire.  I'm going to throw on a few extra lessons which teach some of the effects you can make, such as explosions, waterfalls, smoke trails, etc.  It'll be cool.

I'm going to stop writing for a while and catch up on some of the emails I haven't read.  I can't possibly reply to all of them, but I promise you I will read all of them.

Next project to be announced soon.

June 1, 2008 - Delayed

So yes, I said the Particle Engine Tutorial would be online in May, and here it is, June 1st, with no promise kept.  But don't worry, I was only slightly delayed.  It should be online in the next couple of days.  I'm going for Tuesday.

April 20, 2008 - Ask and Ye Shall Receive

Some people started asking me what tutorial was coming next, so I thought I would issue the answer broadly.  Particle engines won the vote, and multiplayer programming came in a close second.  I guess both are popular, so I'll have to get those out.

Recently I've been writing the Particle Engine tutorial, and I think it's coming along nicely.  I'm done with most of the lessons, and it should be ready sometime in May.

February 20, 2008 - Next?

Okay, I'm up for another writing spree.  What do you want to read about?  Here's what I'm interested in writing about:

Pixel Shaders
Multiplayer Programming
Particle Engines
DirectX Audio

Email me your thoughts.

February 4, 2008 - January

Let's just say that January is not my favorite month of the year.  It's sort of like Garfield and Mondays.  I don't know what it is exactly, but January just seems to go bad for me.  This one was particularly frustrating.  I had a few work and family emergecies happen all at once and my schedule quickly became overloaded.

But now it's February, which has been a sort of month of relief in the past few years.  Hopefully I won't have to worry about any of the above for a while.  My schedule is slightly more under control these days and I can focus back on the tutorial.  Call me superstitious, but I'll take what reassurance I can get. :P

I see I never replaced the message I put up over a month ago about how lesson 5 of the Advanced Effects Tutorial would be up "any day now".  Now it really should be up any day now.  I apologize for not getting it up as promised.

Also, while I didn't get a chance to answer very many of the emails you guys wrote me, I did read them all.  As soon as I get the over-delayed lesson online I'll start answering them.

Here's to a decent February!

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