Well, I've decided that the next project won't have anything to do with DirectXTutorial.
For a while now, a group of us have been working on our own PC multiplayer game,
and I've decided I'm going to finish it before I pick up another tutorial.
The game is called Etherwar (ether refering to space) and is a sort of combination
between a multiplayer first-person shooter and a flight simulator. It has
all the properties of your typical flight simulator, with the additional feature
of high-action combat. So far playing it has been fun and addicting, even
though the game is only half-constructed. Unfortunately, the artwork is practically
non-existant at this point, so I can't place any real screenshots. They would
only make you yawn.
Anyhow, I thought I would let you know about this and invite you to sign up for
the beta test. Before I can set up the servers for the game, I want to get
an idea of how may people will play in the beta. If you're interested, or
merely curious, go ahead and sign up here.
I don't want to give an estimate of when the beta will be available, because I could
be horribly wrong, so for now, it's definitely not coming this month. It might
come the next month. It might take longer. We'll see. I
promise if it takes too long I'll take a break from it and write more tutorials.
The Particle Engines Tutorial is now online! This one is cool. At the
end you get to make 3D fire. I'm going to throw on a few extra lessons which
teach some of the effects you can make, such as explosions, waterfalls, smoke trails,
etc. It'll be cool.
I'm going to stop writing for a while and catch up on some of the emails I haven't
read. I can't possibly reply to all of them, but I promise you I will read
all of them.
Next project to be announced soon.
So yes, I said the Particle Engine Tutorial would be online in May, and here it is, June 1st, with no promise kept. But don't worry, I was only slightly delayed.
It should be online in the next couple of days. I'm going for Tuesday.
Some people started asking me what tutorial was coming next, so I thought I would
issue the answer broadly. Particle engines won the vote, and multiplayer programming
came in a close second. I guess both are popular, so I'll have to get those
out.
Recently I've been writing the Particle Engine tutorial, and I think it's coming
along nicely. I'm done with most of the lessons, and it should be ready sometime
in May.
Okay, I'm up for another writing spree. What do you want to read about?
Here's what I'm interested in writing about:
Pixel Shaders
Multiplayer Programming
Particle Engines
DirectX Audio
Email me your thoughts.
Let's just say that January is not my favorite month of the year. It's sort
of like Garfield and Mondays. I don't know what it is exactly, but January
just seems to go bad for me. This one was particularly frustrating.
I had a few work and family emergecies happen all at once and my schedule quickly
became overloaded.
But now it's February, which has been a sort of month of relief in the past few
years. Hopefully I won't have to worry about any of the above for a while.
My schedule is slightly more under control these days and I can focus back on the
tutorial. Call me superstitious, but I'll take what reassurance I can get.
:P
I see I never replaced the message I put up over a month ago about how lesson 5
of the Advanced Effects Tutorial would be up "any day now". Now it really
should be up any day now. I apologize for not getting it up as promised.
Also, while I didn't get a chance to answer very many of the emails you guys wrote
me, I did read them all. As soon as I get the over-delayed lesson online I'll
start answering them.
Here's to a decent February!
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